Clo 3d pricing9/25/2023 ![]() If you click and hold the Simulate button, you should see the GPU option. If you are working with very small pieces, you should use a low particle distance from the beginning, otherwise you will not have enough geometry to bend your pieces. If that is the case, you should go back to a larger particle distance. It is assumed that once you have the basic designs set, you wouldn't want to make a big shape change. The workflow is designed to start and model the shapes at a larger particle size and start decreasing it as you progress in the design. Vasilee, I second Vadsura in his comments. For simulation you will mainly use CPU (although, like I said, you can use GPU simulation). That does make a difference with 3.5 GB/s transfer rates.Ĭ. Why I can certainly vouch for is using the M.2 NVMe SSDs instead of the regular SSDs. I don't think 64 GB will make CLO go twice as faster than 32 GB. The more RAM the more open software you can have. For rendering you will be using your GPU mainly.ĭ. Although you can simulate with GPU now, but it is still glitchy. I can say that the more cores at the higher clockspeeds the better for simulation. I don't think there is a CLO preference for AMD or Intel. For less money you almost double rendering speeds (I'm not sure in CLO, but I'm sure in other software).Ĭ. I suggest you also look into having two GPU cards than one super big one. So if 11 GB is a deciding factor, you'll not be needing that much. A single scene from CLO is regularly much lower than 4 GB. What I can say is that for rendering in CLO or rendering CLO garments outside of CLO doesn't require so much VRAM. My understanding is that you won't see a big difference between Quadro and non-Quadro versions even if the late ones are made for gaming. You'll have to do some quick adjustments for the fonts in Windows so you can see the text, but it works wonders.ī. We look forward to the users and CLO experts reply.Ī. ![]() If we can save on details that would not influence too much would be great.
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